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#ifndef DBAUI_TITLE_WINDOW_HXX
#define DBAUI_TITLE_WINDOW_HXX

#ifndef _SV_FIXED_HXX
#include <vcl/fixed.hxx>
#endif

namespace dbaui
{
	class OTitleWindow : public Window
	{
		FixedText	m_aSpace1;
		FixedText	m_aSpace2;
		FixedText	m_aTitle;
		Window*		m_pChild;
		BOOL		m_bShift;
		void ImplInitSettings( BOOL bFont, BOOL bForeground, BOOL bBackground );
	protected:
		virtual void DataChanged(const DataChangedEvent& rDCEvt);
	public:
		OTitleWindow(Window* _pParent,USHORT _nTitleId,WinBits _nBits,BOOL _bShift = TRUE);
		virtual ~OTitleWindow();
		
		// window overloads
		virtual void Resize();
		virtual void GetFocus();

		/** sets the child window which should be displayed below the title. It will be destroyed at the end.
			@param	_pChild
				The child window.
		*/
		void setChildWindow(Window* _pChild);

		/** gets the child window.
			
			@return
				The child winodw.
		*/
		inline Window* getChildWindow() const { return m_pChild; }

		/** sets the title text out of the resource
			@param	_nTitleId
				The resource id of the title text.
		*/
		void setTitle(USHORT _nTitleId);


		/** Gets the min Width in Pixel which is needed to display the whole
			
			@return
				the min width
		*/
		long GetWidthPixel() const;
	};
// .............................................................
} // namespace dbaui
// .............................................................
#endif // DBAUI_TITLE_WINDOW_HXX

